Flipping a coin in the air, catching it, then determining whether it has come up heads or tails is a common way to decide who starts off a two-person game or resolve a binary question. Because you expect that heads is as likely to come up as tails, it sounds like a fair way to make a choice.
But coin tossing isn't really random at all. A mechanical gadget can flip a properly positioned coin so that the coin always lands showing the same face. Some magicians can make a coin come up heads on every toss—even when they don't use a two-headed coin.
Research interest in the fairness of coin tosses goes back many years. In 1985, physicists Vladimir Z. Vulovic and Richard E. Prange developed what they described as a physically realistic mathematical model of a coin toss.
The physicists argued that coin flipping obeys Newton's laws of motion. Each flip depends on the impulse given the coin by the thumb and the height above the floor from which the coin starts. If you could know the impulse given by the thumb in a particular case or had a stable mechanical flipper, you could then predict how the coin would fall. Any randomness would be not in the flipping itself but in how precisely the starting conditions are known.
In the physics of coin tossing, the most important parameters are the coin's upward velocity (determining the height to which the coin rises) and its rate of spin. When the spin rate is low, the coin acts like a thrown pizza. It's unlikely to turn over, even if it travels a long distance.
A coin may also come down without flipping over if it doesn't go high enough—even when it's spinning rapidly. There would be too little time for the coin to turn over.
In a two-dimensional mathematical model of a coin toss that allows the coin to bounce from a hard surface before coming to rest, as the height (vertical axis) and spin (plotted as rotational energy on the horizontal axis) increase, the pattern of outcomes (black for heads, white for tails) grows more complicated (left). Magnifying a portion of the plot shows how small changes in the height and spin of a coin toss can change the result (right).
By calculating how often a coin turns over for a certain spin and upward velocity, you can predict whether it will come up heads or tails. The outcomes for a range of spins and velocities can be plotted on a graph. Such a graph reveals that for the spins and velocities typically encountered in coin tosses, tiny changes in initial conditions make the difference between heads and tails.
Thus, coin tossing is almost random. A look at the spread in the way real people flip real coins indicates that heads and tails would each come up about half the time.
Around the same time, mathematician Joseph B. Keller performed a similar analysis. He assumed that a toss involves throwing a coin so that it spins perfectly around a horizontal axis through the coin's center.
Keller showed that, for large values of the initial velocity, the sets of initial velocity values that lead either to heads or to tails are of equal size for a fair coin. Thus, half of the initial conditions lead to heads and half to tails.
However, you get as many heads as tails only when a coin spins perfectly around a horizontal axis through the coin's center. Both analyses ignored the fact that a tossed coin may also wobble, spinning around a tilted axis and precessing like a top. Wobbling introduces additional subtleties that end up biasing the results of coin tosses.
Everyday coin tosses typically fall short of perfection. For imperfect tosses, Persi Diaconis, Susan Holmes, and Richard Montgomery showed in 2004 that a coin is slightly more likely (51 percent) to land on the same face as it started out on. See the video "How Random Is a Coin Toss?"
The bias isn't large, but experiments show it's there. Because it's very difficult to toss a coin "perfectly," this bias comes into play for just about any given coin toss.
Originally posted March 1, 2004